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Crafting dead map the walking dead
Crafting dead map the walking dead











crafting dead map the walking dead
  1. #Crafting dead map the walking dead how to#
  2. #Crafting dead map the walking dead upgrade#

Resident Evil VII offered some post-game DLC of their own. One way comes from other undead games before. The Walking Dead: Saints & Sinners Aftershocks DLC starts to blur the line of offering “more game” for players. I’ll even admit to deliberately setting off traps, clearing myself a stress-free path through a building. But it takes one knife to render this DLC feature useless. A nice addition comes from explosive traps and noisy tripwires. I’m still struggling to see in the terrifying void of uncertainty under Aftershock’s indoor levels. A few familiar halls in schools, facilities and other dark buildings are cordoned off. In a slight twist, Aftershocks flips some areas of a map around. The world is bleaker than ever, without allies which aided players in their completed journey. In other words, everything wants to kill you in Aftershocks. This quickly jump started all of my reactions, aim and backpacking skills laid dormant for over half a year. Players never feel safe in a much scarier New Orleans. Skydance has also made the post-game more challenging. These are smartly incorporated into the existing world. By finding some secret keys, each one leads to a new story nugget.

crafting dead map the walking dead

But this doesn’t really come into fruition by the end.

crafting dead map the walking dead

In a way, Skydance prepares players for an even bigger battle to come. These new caches are abundant with resources that were harder to find in the campaign. From the leftover recipes for weapons and resources, Aftershocks effectively fills in the gaps.

#Crafting dead map the walking dead upgrade#

Players still get chances to upgrade their hideout. Without a returning cast to push a story forward, resources begin to speak for themselves Like the campaign, players are also rewarded for starting this new hustle. Those who especially love collecting resources have plenty of things to do until the next update. Players are going on pure supply runs, which drive the entire DLC’s five to six hour run. All we learned during this playtest will help make the game better, and we can’t wait for everyone to see the next build.The Walking Dead: Saints & Sinners Aftershocks still plays to its strengths.

#Crafting dead map the walking dead how to#

Players figured out how to “jail” other survivors very, very quickly. We also learned not to underestimate how quickly players will exploit systems. In future playtests, we’ll find ways to make these systems clearer. Many players were confused about some of the specifics on building, resource collection and zone transitions. We were able to confirm some specific problem areas that need work before the next playtest. Suggesting they were having fun merely exploring and socializing. People played far beyond the “designed content” for the demo. Now that we have a baseline for comparison, future playtests will have larger play areas. The current demo was nine zones - 1/9 of a County. With so many players, what we thought was a big map turned out to feel pretty small. We saw players mostly engaging in the designed activities and loops the way the team intended, which is encouraging and means we’ve been working in the right direction. Players definitely loved when heads flew off walkers, and luckily we already have more carnage in the works. This is the most validating part of the demo for me, and my favorite takeaway. A fun game is really, really hard to make and that means we have a super solid base that we can build our experience off of. Despite some server resets and reactive bug fixes, players really seemed to enjoy the early game build that was showcased during the demo. We saw tons of players hop into the demo, and our server tech definitely performed well for its first major stress test. Thanks to On Chain Gaming for hosting a livestream so players that missed the demo can still experience it! What We Learned













Crafting dead map the walking dead