

In such case Armor of God is a bad first investment (while a musthave in game, you won't pick it immediately), for this fight you'll pick Burst Boy which adds +10 to Burst Fire weapons. Notice this:įirst, you won't be using his builds but hopefully mine. The guide does show you what and where during the fight, but lacks an important info.
ATOM RPG PATRYK HOW TO
How to get AK 47 as early as possible won't write myself as there is a great steam guide. Unlucky Optimist - Two attribute skills at cost of luck we don't use, in this game it's a good trade.
ATOM RPG PATRYK PLUS
Glutton - Because you'll have so much food in the game it'll become annoying (and the whole survival design is annoying in this game) plus it adds freebie attribute points. LUK - Almost no effect in the game on anything except in this game irrelevant crits - with items and drinks combined catching a golden fish midgame is still possible and for all I know winning a lottery doesn't give you anything worth bothering. Some skillchecks that need it higher are easy, smoke a joint or two for 7 or 8, and if needed more use two male perfumes (whenever you see a male perfume available in the store, buy it). PER - Any less than 6 will lock you out of too many dialogues. 10, no brainer.ĪTT - Better shooting, additional dialogue and initiative during combat, 6 will suffice almost everywhere and you can always temporarily boost it if needed. INT - Also skillchecks and as many skill points to distribute on level ups. 5 for starters is good enough early, later when you get permament attribute raise (three possibilities) just boost END some more.ĭEX - Apart from skillchecks you want as much AP (action points) as possible. The best headgear adds +1 STR and training in your base adds another +1 STR.ĮND - I said you'll have to tank, means you need as higher dodge and as much HP you can. STR - The earliest good gun you can grab in the game is AK 47* or SKS and both require STR of 6 to wield. The best initial male build (slightly changed from here): Because most of NPCs in the game are males and females can use two types of perfumes (+1 personality), playing female MC with sex appeal is more "profitable" than male MC as you can put 2 attribute poins elsewhere. But if you drink two beers and two vodka your luck will get +4!

Which means, for example, while you get +1 luck from beer, drinking 10 of those will boost luck max +2. Consumables of different type can boost something twice and not more than that at the same time. Means if you think you've finished everything possible somewhere, you most probably didn't because why not irritate the player. It gets even worse, a certain (not very useful, but fun) perk is locked on a weekday and lottery draw happens only at sundays for example. Some stuff happens only at night, some only during day. The game uses classic design crime to lock quests and NPCs based on time cycle. I wish the game had more c&c instead of different difficulty nonsense. Hostiles remain challenging the same way. Lesser the difficulty, better the rewards. Difficulty is the same whichever you pick. Anyway, to avoid sidekicks die in most stupid ways possible, tank with MC as much as you can. Your crewmembers don't know how to use healing items properly plus they toss grenades randomly, means throwable AoE stuff and stims keep in your inventory/belt. Not only hostiles, but your crew is not careful and friendly fire is imminent. I did and eventually reached the point of pretty much tanking/healing MC during the fight all the bloody time and dealing no damage to anyone. Melee or unarmed is utterly useless in this game. Perks you get within the game, where to go for good stuff and other tips will go into another post.

Except stuff I learned in my own game, I've also read numerous threads and guides (not spoilerish walkthroughs!) so won't link them all.
